How are digital games used in schools? – Complete results of the study

Digital games are important for education systems in two ways. First, they are important because games are a very popular and widespread leisuretime activity for the age groups whom these systems seek to educate. Through gaming during their leisure time, youngsters informally and inevitably acquire certain skills, knowledge and values. With digital games increasing in popularity to such a great extent, it would not be wise for education systems and teachers to ignore them.

Secondly, digital games are possible vehicles for learning processes of a different nature. Providing schools with information and communication technologies (ICT) in the form of computers, software, internet access and digital content, and providing teacher training programmes for these technologies, have not proved sufficient for the teaching process to be transformed. Personalisation of teaching and learning, transdisciplinary approaches, meta-cognitive development and learner empowerment, have not been systematically implemented by bringing ICT into the classroom. Digital games have the potential to contribute to this renewal, through the resources and know-how invested in their design to challenge players and keep them interested. Les mer: